
WARGAME RULES BY WIGLAF: AGE OF PENDA
In this gridded-layout miniature wargame, your role is to choose where and how to focus your troops’s actions and control the battle’s impetus. The battle is partly fought on the tabletop like other miniature wargames but is also fought just as hard on the Tactics Chart, providing an additional interactive mind-game against your opponent.
Command your units to move and fight in the areas of the battlefield you wish, but leave the actual process of fighting to your units’ commanders. This is represented by the random factor of dice. Because of this, your focus is kept where it should be – out-thinking your opponent by using superior tactics and exploiting their weaknesses on the battlefield. Don’t think of “turns” in the usual wargaming way – in each turn your units may fight or move several times, countered by your opponent, creating a very fluid game but at the same time making cohesive action difficult to achieve.
Age of Penda is not intended as a heavy simulation of medieval warfare but as an enjoyable, simple, and fast-playing battle game themed around medieval warfare, so you’ll find that much of the action is stylized and streamlined.
Print and PDF versions are available for sale from Wargame Vault (click here). Profits from these rules will help to expand the Wiglaf Miniatures range.

OTHER WARGAME RULES
Other sets of wargaming rules are also available for the period, including the following ones by me:
I also recommend taking a look at the following rules:
CLASH OF SPEARS
DE BELLIS ANTIQUITATIS
HAIL CAESAR
MIDGARD
NEIL THOMAS’S ONE HOUR WARGAMES
NEIL THOMAS’S ANCIENT & MEDIEVAL WARGAMING
SAGA
Finally, my boardgame BATTLE RAVENS looks great when played with Wiglaf Miniatures!
Content and range copyright © Daniel Mersey 2021